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Chris Adamson is a Mac and iPhone developer and author, based in Grand Rapids, Michigan. He is the author of “QuickTime for Java: A Developer’s Notebook” and co-author of “Swing Hacks”, “iPhone SDK Development”, and the upcoming “Core Audio”. He has several apps on the App Store, including the navigation app “Road Tip”. He maintains a corporate identity as “Subsequently & Furthermore, Inc.”, and has thusfar owned eleven and a half Macs. |
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Henry Balanon is a writer for GigaOm’s TheAppleBlog.com. Founder of iPhone App company, Bickbot.com. Michigan State University Alum. |
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Julio Barros has been developing iPhone software since the SDK was released in 2008 and has been involved with a variety of projects for the iPhone. Prior to focusing on the iPhone, Julio worked on commercial software projects mainly and Java and C/C++ for almost 20 years in Colorado, New York, and Washington DC. He leads the NYC iPhone developers meetup and is a consultant, freelance programmer and trainer.
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Mike Berg is a passionate game designer at heart who is breaking into iPhone development, even though he’s not a programmer. |
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Jeff Biggus is co-founder of Big Stone Phone and founder of HyperJeff, Inc, producing Unix, Mac and iPhone apps and custom in-house software for companies, specializing in physics and math software. Jeff cut his teeth on programming back in the early 80’s on the Apple ][+, creating the HyperJeff Network in 1994, a site serving the Mac OS X community since Rhapsody in 1999. While a sys admin for a WebObjects-based company, he first experienced the joys of Objective-C. The HyperJeff site serves up an ad-free list of Mac apps and the largest database of Cocoa articles on the web. Current hobbies include esoteric and powerful uses of the Cocoa frameworks for web serving. |
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Rhomobile CEO, Adam Blum, came from Good Technology where he was the Senior Director of Engineering. While spending millions of dollars at Good on enterprise mobile application development Adam realized there was a need for a framework where companies could build mobile applications easily and empower their workforce without spending millions upon millions of dollars on application development, training their programmers to learn different programming languages and then building apps from scratch. Rhomobile’s Rhodes enables companies to build their apps and execute them across all the major devices. Adam is a longtime CTO/VP of Engineering for startups in the web services and mobile spaces (Commerce One, Systinet, Good, Mobio). |
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Dan Burcaw is an entrepreneur and technologist at heart. In 1999 he co-founded Terra Soft Solutions, the company behind Yellow Dog Linux. During his tenure as CTO he architected Linux-based solutions for the U.S. Department of Defense. Of note, he designed and delivered a multi-million dollar technology platform which was deployed aboard the U.S. Navy submarine fleet. On the eve of Apple's App Store launch, Burcaw founded Double Encore, an iPhone development company which has successfully delivered some of the best iPhone apps on the planet for brands, enterprises, and startups. Burcaw also co-founded Push IO, which provides critical backend services powering the next generation of mobile apps. |
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Nitin Chitkara is the VP of Business Development at Mobclix where he is responsible for the company's publisher and developer relationships. Nitin has extensive experience in mobile application development, design and marketing. He was a senior member of Moviso’s BREW development team While at Moviso, he designed and launched Ringster and Picster, respectively the most popular ringtone and picture sharing applications on the Verizon network. Prior to Mobclix, Nitin was a senior manager in PayPal’s user experience group where his primary focus involved market assessment, usability optimization and market entry strategy. He has also consulted for high profile, cross industry brands such as Del Monte, Cisco and Ericsson Wireless on effective market entry and business growth strategy. Nitin completed his MBA from USC; he did his undergraduate in Computer Science at UCSD. |
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Collin Donnell is a full time iPhone developer originally from Northern California, now employed by Avatron Software and living in Portland Oregon. He's also a huge nerd who brings his sketch book with him everywhere, has worked on over a dozen iPhone applications, and has published three applications to the App Store himself. |
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James Eberhardt has been the Technical Director on award winning websites such as theborder.ca, shortsinmotion.com, burnttoastopera.com, thisisdanielcook.com, and thisisemilyyeung.com. It is through projects such as these that he has brought games, video, contests and other content to cell phone users. In 2007 shortsinmotion.com won the "Best Made for Mobile Video Service" at the Global Mobile Awards, and the "Mobile Program Enhancement Award" at the Banff World Television Awards. In 2008, theborder.ca launched the first nationwide mobile contest to use QR Codes, a mobile technology that is quickly gaining popularity around the world. This mobile contest for The Border won the award for the category "Mobile Program Enhancement Award" at the Banff World Television Awards in June 2008. In 2006 James was invited to teach Flash Lite for mobile devices at China's foremost university for design, the Central Academy of Fine Arts; and returned in 2007 for another teaching engagement. He currently teaches at George Brown College and the Rich Media Institute in Toronto. James is an advisory board member for Seneca College's Digital Media Arts program. He has spoken on the topic of mobile technologies at colleges and universities, as well as conferences such as FITC and Doc:IT!. In 2006 he was the recipient of the "Programmer of the Year" award at the Canadian New Media Awards. Previously James was Technical Director for marblemedia, Lead Architect for Infinet Communications, and Team Lead for extendMedia. He graduated from Ryerson University with a Bachelor of Applied Arts in New Media. |
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Brad Ellis works for Seattle-based RogueSheep as Creative Director. His interface design and artwork can be seen in the Apple Design Award-winning iPhone application Postage as well as others produced by RogueSheep. Before joining the Sheep, Brad worked for Gus Mueller of Flying Meat and attended the University of Washington. |
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Nathan Eror is living a dream as the founder of iPhone game studio Free Time Studios. He has been building iPhone apps since the initial release of the SDK and has nearly 10 years of experience developing software. In that time he has worked on various projects from developer tools to graphics toolkits to web apps. He lives in Houston, TX where he is the co-organizer of the iPhone Developer Meetup group and is very active in the software development community and the high tech startup scene. |
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Jay Freeman (saurik)'s approach to life may best be summed up by the following one-liner: "sometimes, you have to push at walls in order to find and open doors". Whether it be writing the first decompiler for Microsoft's .NET or modifying existing programs at runtime through his research, Jay's work tends to be at the edge of what's possible or allowed. At the end of 2007, Jay started work on Cydia, an alternative application market for Apple's iPhone, designed in a distributed manner to be free of Apple's arbitrary controls. Launching in early 2008, Cydia provided access to thousands of packages and hundreds of applications, and rapidly took over 10% of Apple's App Store marketshare when the App Store was released. While software had been for sale in Cydia for a while, until 2009's release of the Cydia Store it required the developer to handle the payment processing themselves. This new feature turned Cydia into a storefront, capable of selling applications listed by developers, that handled all of the accounting problems related to taxes and refunds in the same manner as the App Store. Concurrently, in 2009, Jay launched a website called Cyrket, designed to be a portal to the Android Market, available off-device. This website continued operation until October due to some technical changes made by Google to prevent denial of service attacks, but was re-launched in 2010 with a new purpose: to aggregate information from /all/ martkeplaces, starting with the Android Market and the Palm App Catalog. |
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Michael Gile is the founder of FuzzyLuke, a Houston, TX startup building mobile automotive diagnostic solutions, including the FUZZYCar iPhone application. Michael has been a software and security engineer for over 10 years, working mostly in startups and small companies. Prior to founding FuzzyLuke, Michael worked extensively in mobile, web and embedded software development. |
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Owen Goss spent 5 years in the console games industry developing for platforms like the PSP, Xbox 360, and PS3 before founding Streaming Colour Studios in 2008. Streaming Colour puts its focus on creating fun, creative, and non-violent games for the iPhone and iPod touch. Owen created the critically acclaimed Dapple, followed by the highly addictive Monkeys in Space: Escape to Banana Base Alpha. Owen spoke at the first 360iDev conference about the processes and lessons learned in creating Dapple. |
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Jeff Haynie, CEO and Co-Founder, Appcelerator Jeff Haynie is Co-founder and CEO of Appcelerator. Jeff is a long-time serial entrepreneur, technologist and blogger. Previously, Jeff was Co-founder and CTO of Vocalocity, a software provider in the communications arena and before that, CTO of eHatchery, a digital incubator and off-shoot of Bill Gross’ idealab!. Jeff has worked on numerous standard committees such as IETF and W3C as well as core contributor to a number of important open source technologies such as JBoss and OpenVXI. Jeff served with distinction in the U.S. Navy. Jeff blogs at http://blog.jeffhaynie.us and can be found on twitter@jhaynie. |
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Chris Hughes is an iPhone geek/hacker, formerly employed by AT&T as one of the senior mobility geeks now at Libertine Labs a startup building secret stuff for mobile phones. In my off time I experiment with computer vision and what that means for mobile computing, Augmented reality is a focus of mine and I've been credited with one of the earliest implementations on the iPhone platform. |
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Mark Johnson has been building iPhone apps full time with business parter Rob Hunter since the app store opened. Mark and Rob split the their time between iPhone consulting and creating their own apps, and in the last 18 months they've release 9 diverse apps including paid, free & ad supported, and an affiliate sales app. Their latest creation is Focus for Facebook. Mark has 15 years of experience developing software but is now a rabid student of marketing and believes that it doesn't matter how cool or useful your idea for an app is, if you don't know how to market it then it's a bad idea. |
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Joe Keeley - My background is software implementation consulting: project management, business process re-engineering and design, package configuration and/or custom development, testing, and implementation. I've worked with clients such as Apple, Ahold (Stop & Shop and Giant stores), AMD, Intelligent Electronics, and International Multifoods; building and implementing ERP systems, warehouse systems, logistics systems, claims management systems, and even a call center. Once I got my iPhone I wanted to build software for it - so now that's what I'm doing, both my own apps and contract work. My first app in the store is called Panda Puzzle and supports Pandas International, a charity that works to support the Giant Panda. And oh yeah, I like to fence in my spare time. Not stolen goods - full-on competitive fencing with swords. |
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Noel Llopis is following his lifelong dream of being an indie developer. He founded Snappy Touch to focus exclusively on iPhone development, and recently released FLOWER GARDEN. He writes about game development regularly, from a monthly column in Game Developer Magazine, to the Game Programming Gems series, or his book C++ for Game Programmers. Noel is also a member of the GDC Advisory Board. Some of his past games include THE BORURNE CONSPIRACY, DARKWATCH, and the MECHASSAULT series. He earned an M.S. in computer science from the University of North Carolina at Chapel Hill. |
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Michael Margolis is the Founder of Sugarcube and leads the interaction, user experience, strategy, and direction of all software. Fueled by a passion for great software and a special attention to detail, Michael takes a hands-on role over the production of iPhone apps from concept to completion, making sure that every Sugarcube product is first rate and takes full advantage of the iPhone platform and its technologies. Michael has over a decade of professional Mac software development experience and six years of experience at Apple. Before leaving Apple, Michael was responsible for creating much of the cinematic user experience of AppleTV. |
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Oz Michaeli is the co-founder of Spiralstorm Games and a long time Actionscript developer who has too decided to jump on the iPhone gold rush wagon rather early on. You may know him for his work on the Actionscript Fisix Engine, and now the Pixelwave engine. Oz considers Flash his first love and is always looking for ways to integrate it with his work on iPhone games. |
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Saul Mora has coded in several languages prior to arriving in Objective-C. With a background in C#, Java, and Ruby. Saul is also the Founding Panda at iPhone Development firm Magical Panda Software, working on custom iPhone development consulting projects. |
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Joe Pezzillo is the co-founder of Push.IO, a startup building "smart infrastructure for smart phone developers." For the last year he's been doing enterprise iPhone development, building native iPhone applications for a Fortune 100 financial services company. Joe has been programming Cocoa/Obj-C on Mac OS X since 2001, and was a lead researcher at the Apple Electronic Media Lab for the three years of its existence in the mid-90s. After that, Joe started one of the earliest and most popular Internet Radio companies in 1996 and still does an occasional volunteer afternoon music DJ shift on KGNU, the AM/FM community radio station in Boulder/Denver. Joe has been exploring computers since he was 9 years old, sneaking into the campus computer lab to play games on the terminals, and his first home computer was an Apple ][+. |
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Brian Robbins is Founder and President of Riptide Games, a startup indie game developer in Denver, CO focused on next-gen mobile platforms. Since the start of his career in gaming Brian has always been at the forefront of emerging markets. As a programmer he has developed over 100 games for PC, web and iPhone. He is an active contributor to the IGDA currently serving on the Board of Directors, and having co-founded the Casual Games SIG and is a former chair of both the Casual and Online Games SIGs. He has also contributed to multiple local chapters and currently serves as coordinator for the Colorado IGDA chapter. In 2006 Brian received the IGDA MVP award for his contributions to the community. Brian has a BS in Computer Science and an MBA from the University of Denver. He lives in Denver with his wife and their 3 year old daughter. He is particularly proud of his daughter’s proficiency in Plants vs Zombies where she likes the “purple eating ones.” |
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Jonathan Saggau is the founder and CEO of Sounds Broken inc, a growing Mac OS X and iPhone software contracting shop as well as a technical and business process consultancy. When he’s not flying airplanes or reverse-engineering hardware and software, he works with clients such as Equity Audio, Innovative Audio, tops, Fileblaze and the Big Nerd Ranch to develop outstanding products, services, and processes. He has written on software development for Apress and IBM DeveloperWorks, he blogs at jonathansaggau.com/blog/ and can be followed on twitter @jonmarimba. |
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At the beginning of 2009 Michael Schneider left Silicon Vally technology firm Wilson Sonsini Goodrich and Rosati to found HiveBrain Software. HiveBrain has published a wide variety of applications on the iTunes App Store, the most notable of which is TouchType, a landscape email program with spell check functionality. TouchType peaked at #13 in the iTunes App Store in October of 2008. HiveBrain’s other applications include SMS Touch, Direct Line, Private-I, I Love Lost, and the Andrew Johnson Series of self help applications.
Michael continues his law practice under the name Bitwise Legal, focusing on software and interactive media clients. Notable clients include, Innerfence (makers of the well known Credit Card Terminal application) and Bungie (makers of the Halo video game series).
Michael Schneider received his Bachelor’s degree from UC Berkeley and his Juris Doctorate from UC Hastings. |
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Brent Simmons learned programming way back in 1980 on an Apple II Plus, and has been an Apple fanboy ever since. He worked for UserLand Software from 1996 to 2002 on newborn technologies like weblogs and RSS. Later in 2002 he started his own business, Ranchero Software, and began work on NetNewsWire. Now he works for NewsGator Technologies on NetNewsWire for Mac and iPhone and on their media app framework for iPhone. He has spoken and been on panels at conferences such as C4, SXSW Interactive, O’Reilly ETech, and others. He likes cats and spaghetti and swimming in the ocean. |
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Ashley Streb is the VP of Technology at Brightcove. He is responsible for providing the technical vision and leadership for the Brightcove platform. As a member of the founding engineering team, Ashley has helped formulate and create an on-demand video platform that works across ‘three screens’.
He holds a special place in his heart for the iPhone and thinks it is a wonderful platform to develop on. He has helped launch multiple applications into the app store and also has worked on developer focused SDKs. |
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Robert Strojan is the founder and lead iPhone developer at Blackout Labs. He has developed multiple applications appearing in the Top 20 Paid Music charts, and his apps have been featured in prominent media outlets like BET and the Chicago Tribune. Robert has also consulted major pro audio manufacturers regarding their iPhone product lines, and been published in iPhone Life Magazine. |
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Rod Strougo is the lead developer behind the small indie studio Prop Group. Prop Groupʼs latest app is a 2D physics truck driving game called Payload. Rodʼs back- ground is in Java development, having spent the last 10 years developing automa- tion and integration software at IBM, including assignments in Europe. Originally from Rio de Janeiro, Brazil, he now prefers the snowy slopes to the beach. Physics and games were always a passion from an early start on an Apple II to the iPhone platform today. |
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Kirby Turner is an independent developer from Salem, Massachusetts, and Chief Code Monkey for his own company, White Peak Software Inc, selling software for the desktop and iPhone as well as providing consulting and contract programming services to small and medium size business. When Kirby isn’t slinging code he enjoys spending time with his wife and son, hiking, and snowboarding. |
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Dave Wiskus is one of the founders of Massively Overrated, the guys responsible for the Coathangr social fashion network and the insanely addictive Typewar iPhone game. When he’s not working in Photoshop or Xcode, Dave also writes and curates betterelevation.com. |
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Marcus S. Zarra is the owner of Zarra Studios LLC and the creator of seSales and iWeb Buddy as well as being a co-author of “Cocoa Is My Girlfriend”, a wildly popular blog covering all aspects of Cocoa development. Marcus has been developing software since the mid-1980s and has written software in all of the major technological fields. Marcus has been using Core Data since its original release in OS X 10.4 Tiger and has released numerous applications and papers covering all of the topics of Core Data including the book, Core Data: Apple’s API for Persisting Data on Mac OS X for The Pragmatic Programmer. |
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