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Brandon Alexander comes from the Flash/Flex development world. His first exposure to Cocoa was in college all the way back in the 10.4 days. After the iPhone SDK launched, he realized how much carried over and hasn’t looked back since.
Currently, he’s an iOS developer for Kudzu Interactive writing the next generation of iOS applications.
When not coding he like to hang out with his wife and dog. He’s also an aspiring photographer, magician and musician. |
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Julio Barros is an iPhone developer with almost 20 years professional experience. Though not a UX designer by profession he strives to improve his skills in that area and is excited about sharing useful techniques and experiences. |
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Josh Clark is a designer, developer, and author specializing in iPhone and iPad user experience. He’s author of the O’Reilly books “Tapworthy: Designing Great iPhone Apps” and “Best iPhone Apps: The Guide for Discriminating Downloaders.” Josh’s outfit Global Moxie offers workshops and consulting services to help creative companies build tapworthy iPhone apps and effective websites. |
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Vadim Dagman has been CEO and Founder of Digital Prunes, mobile gaming company since July of 2009. In prior years held executive technology positions in a number of successful Silicon Valley startups building pioneering products in the field of digital video and entertainment. |
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Jiva DeVoe is an author, blogger, and software developer with nearly 20 years of experience in the software industry. His first computer was a Commodore VIC-20, on which he learned BASIC and assembly language. From there, he gradually worked his way through C, C++, Python, Ruby, Java, and finally Objective-C.
Over the years, he’s shown himself to be a proven innovator by always being on the bleeding edge of diverse new technologies. In the early 90s, he worked as a founding member, and lead developer for the Diaspar Network, an early virtual community which pioneered online commerce. Later, he worked in mobile application development on early wireless handheld computers, and was co-inventor of dynamic route selection software designed to be used by Tier 1 Internet bandwidth providers.
Today, and for the past 8 years, he’s been working primarily with Objective-C, Cocoa and Cocoa Touch, developing applications for Mac OS X, and since the iPhone launched, for iOS as well. His company, Random Ideas Software has several award winning apps in the App Store, and several more upcoming. |
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Nathan Eror loves helping other developers hone their skills and solve problems. As principal instructor at Free Time Studios, he spends his days coding, teaching and writing, and he wouldn’t have it any other way. An Apple fan since the turn of the century, Nathan has been a dedicated member of the iOS developer community since the day the SDK was released. In addition to being a regular speaker at iOS developer conferences in the U.S. and Europe, Nathan is also the co-organizer of the Houston iPhone Developer Meetup group and iPhoneDevCamp Houston. |
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Tom Frauenhofer has been programming for about 30 years, and in that time he’s worked on systems as small as a watch and as large as some of the largest supercomputers in existence, and in languages as diverse as C/C++, Objective-C, Java, Python, and Flex. Tom’s first mobile experience was working on personal communication systems in the early 1990′s, but it wasn’t until he started developing for the Palm OS platform that he realized a passion for small, mobile computing devices, which has continued to the iOS platform. We recently released our first game, Chromatic Cosmos, for the iPhone.
Tom has a bachelor’s degree from the University of Rochester and a Masters in Computer Science from Rochester Institute of Technology, where he also was an adjunct instructor in the Computer Science department. |
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As Creative Director at app studio Clever Twist, Jen Gordon has designed interfaces for dozens of iPhone and iPad applications. Formerly an Art Director for Yahoo!, Jen worked with many of the largest brands online before making the jump to mobile. Jen’s insights into mobile UI/UX design have been published in Web Designer Magazine, Computer Arts Magazine (print) and Smashing Magazine. In her spare time Jen enjoys hot yoga and and the critical job of teaching her two daughters lyrics to Dolly Parton songs. |
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Jen Harvey is co-founder of Voxilate, mobile app development startup and creator of HeyTell Voice Messenger for iPhone. With 10 years experience in the information security industry and a lifetime surrounded by technology (her childhood toybox was a 1970s wooden computer case and her folks ran an ISP out of the basement in the early 90s…making her the only kid on the block with a T1), she loves nothing more than seeing her servers secure and purring, whether they’re VMs spinning away in the cloud or 2U chassis nestled snugly in
their racks. |
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Hendrik Kueck is the founder and sole employee of Pocket Pixels Inc.
After being a student for way too long he started developing iPhone apps as a fun way to procrastinate from his PhD work. He was attracted by the opportunity and challenge of developing highly intuitive user interfaces for the iPhone’s multi touch screen. Given his passion for photography he decided to focus on photo editing apps. So far he has released Juxtaposer (a photo montage app) and ColorSplash (a selective coloring app).
ColorSplash in particular has been highly successful on the App Store (it was in the US top 100 for over a year uninterrupted and reached as high as #3 on the iPhone and #2 on the iPad). |
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Bob Koon is the President and Tech. Director for Binary Hammer, LLC, an independent game developer specializing in video games and entertainment apps for handheld platforms. He has been a professional Software Engineer in the video games industry for over 19 years and has been a self-employed independent game developer since 2000. Having shipped many titles for many platforms, he is responsible for business development and is the architect of the tools and technology at Binary Hammer.
Bob also runs App Size Matters. A blog devoted to discussions on the craft of iPhone/iPad/iOS app development. |
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Noel Llopis is following his lifelong dream of being an indie developer. He founded Snappy Touch to focus exclusively on iPhone development, and released FLOWER GARDEN and LORAX GARDEN. He writes about game development regularly, from a monthly column in Game Developer Magazine, to the Game Programming Gems series, or his book C++ for Game Programmers. Some of his past games include THE BOURNE CONSPIRACY, DARKWATCH, and the MECHASSAULT series. He earned an M.S. in Computer Science from the University of North Carolina at Chapel Hill, and a B.S. in Computer Systems Engineering from the University of Massachusetts Amherst. |
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Jim McKeeth is a veteran software developer, community activist, podcaster, blogger and conference presenter with 20 years of experience. He is the Developer Evangelist for RemObjects Software where he travels the globe teaching and inspiring developers to achieve new levels of success in their development efforts. Jim’s belief that training should be fun and informative is evident by his creative style. RemObjects Software creates developer tools and components for database infrastructure with enterprise level scalability across multiple platforms. |
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Kyle Richter is CEO and Founder of Dragon Forged Software LLC, based out of Denver Colorado. He first started writing code using BASIC on a Commodore 64 in the early ’90s. Kyle has been writing shareware for the Mac since early 2004. Dragon Forged Software was an early adapter to the App Store, releasing the first trivia game for the iPhone. Kyle has also worked on the hit iPhone titles Handshake and Transactions. He now runs a full time consulting business, working on market-leading software for iDevices |
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Brian Robbins is Founder of Riptide Games, a startup indie game developer in Denver, CO focused on next-gen mobile platforms. Since the start of his career in gaming Brian has always been at the forefront of emerging markets. As a programmer he has developed over 100 games for PC, web and iPhone. He is an active contributor to the game development community currently serving on the IGDA Board of Directors. Previously he co-founded the Casual Games SIG and served as chair for both the Casual and Online Games SIGs. He has also contributed to multiple local chapters and is the chapter coordinator for the Colorado IGDA chapter. In 2006 Brian received the IGDA MVP award for his contributions to the community.
Brian has a BS in Computer Science and an MBA from the University of Denver. He lives in Denver with his wife and their 4 year old daughter. He is particularly proud of his daughter’s proficiency in Plants vs Zombies where she likes the “purple eating ones.” |
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At the beginning of 2009 Michael Schneider left Silicon Vally technology firm Wilson Sonsini Goodrich and Rosati to found HiveBrain Software. HiveBrain has published a wide variety of applications on the iTunes App Store. Most recently, Michael has been focusing on the development and expansion of HiveBrain’s Andrew Johnson Series of self help applications.
Michael continues his law practice under the name Bitwise Legal, focusing on software and interactive media clients. Notable clients include, Innerfence (makers of the well known Credit Card Terminal application) and Bungie (makers of the Halo video game series).
Michael Schneider received his Bachelor’s degree from UC Berkeley and his Juris Doctorate from UC Hastings. |
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Kirby Turner is an independent software developer from Salem, Massachusetts, and Chief Code Monkey for his company, White Peak Software Inc, which he founded in 2003. He has been programming professionally for more than 25 years and programming for fun even longer. Kirby’s latest passion is iOS and Mac OS X programming, which he gravitated towards after becoming a Mac user in 2007. Kirby is currently working on a number of iPhone and iPad applications, and he is writing a new book titled Learning iPad Programming, A Hands-On Guide to Building Apps for the iPad. When Kirby is not sitting behind the keyboard, he’s enjoying time with his wife and son, backpacking, hiking, and snowboarding. |
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Justin Williams is the Crew Chief of Second Gear, a purveyor of fine Mac and iOS software products. A 2006 graduate of Purdue University, Justin spurned having a “real job” out of college to start Second Gear and build interesting software for the Mac platform. With the release of the iPhone and iPad, that decision turned out be a good idea. He currently lives in central Indiana and is often mistaken for a teen pop sensation on Twitter as @justin |
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Dave Wiskus is the Chief Design Officer for Denver’s Double Encore, Inc. He gets paid to draw pictures of iOS apps and describe how they should work. |
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Vincent Verville is a full time iPhone/iPad consultant based in Montréal, Canada. He’s been developing iPhone software since the SDK was released in 2008, providing contract prototyping and programming services to innovative businesses. |
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Ken Yarmosh is the author of App Savvy: Turning Ideas into iPhone and iPad Apps Customers Really Want (O’Reilly) and a product strategist focused on building exceptional mobile applications. Before getting into mobile apps, he orchestrated the development of desktop and web applications for products as diverse as the financial accounting system for the United States Courts and the automated search marketing platform for Clickable.
While helping clients with iPad, iPhone, Android, and web apps, Ken’s own portfolio includes the perennial bestseller AudioBookShelf. He maintains a blog at http://kenyarmosh.com. |
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